the origin of stupid nicknames

It’s _really_ amusing to look at AOL today and say “I know why users are limited to 10-character names.“, and see many other elements of the original PlayNet design unchanged (even though the reason for them is LONG gone). For example, the 10-character name limit was largely based on how many screen names we could display in the room header in chat within 4(?) 40-character lines on a C64 screen. Ditto the screen-name defaults (I remember us sitting around BS’ing about how we’d handle that, and conflicts- so now you have JoeS12345.)